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=[[Malekko]]/[[Wiard]]/Richter Noisering=
 
 
 
[[Fichier:Noisering.2.png|left|300px|thumb|Wiard noisering 2]]
 
 
[[Fichier:NOISERING RICHTER BLK.png|none|400px|thumb|Richter noisering]]
 
 
== Block Diagram ==
 
 
[[Fichier:Noiseringblockdiagram.png|none|400px|thumb|Richter noisering]]
 
 
== Documentation, ancien site Wiard, et Cybernetics expander ==
 
 
=> [[Fichier:Cybernetics,_noisering.pdf]]
 
 
[[Fichier:Noiexp1.jpg|none|400px|thumb|noisering]]
 
[[Fichier:Noiexp2.jpg|none|400px|thumb|noisering]]
 
[[Fichier:Noiexp3.jpg|none|400px|thumb|noisering]]
 
[[Fichier:Noiexp4.jpg|none|400px|thumb|noisering]]
 
 
 
== Cybernetics, noisering entropy controler Expander ==
 
 
[[Fichier:1entropy_195.jpg ]]
 
 
[[Cybernetics]]
 
 
== Noisering Analysis by Babaluma ==
 
 
 
Comparator
 
 
“In electronics, a comparator is a device which compares two voltages or currents and switches its output to indicate which is larger.”
 
 
The Noisering has two comparators: one to determine the Chance value and to determine the Change value. The output of a comparator is 0 or 1.
 
 
Shift register
 
 
“In digital circuits, a shift register is a cascade of flip flops, sharing the same clock, which has the output of any one but the last flip-flop connected to the "data" input of the next one in the chain, resulting in a circuit that shifts by one position the one-dimensional "bit array" stored in it, shifting in the data present at its input and shifting out the last bit in the array, when enabled to do so by a transition of the clock input.”
 
 
The Noisering has one 8-bit shift register. The state of the register is translated by two DACs into a voltage in the range of 0-10 volts. One DAC (output 1) provides 256 voltage values, the other (output 2) provides 9 voltage values. ‘00000000’ is the shift register state that represents 0V, ‘11111111’ is the shift register state that represents 10V.
 
 
The shift register ‘shifts bits’ at a rate determined by the Rate pot or at a rate determined by the clock input.
 
 
Chance
 
 
The Chance pot by default attenuates an internal DC voltage. You can also supply a voltage via the Chance input. In either case the Chance voltage is compared against the voltage of an internal analog noise source. If the Chance voltage is greater than the analog noise voltage, the Chance comparator output is 1. If the Chance voltage is smaller than the analog noise voltage, the Chance comparator output is 0.
 
 
This means the more clockwise you turn the Chance pot, the greater the Chance voltage, the greater the chance the output of the Chance comparator is 1. The output of the Chance comparator is used as a ‘new value’ for the shift register input.
 
 
Change
 
 
The Change comparator works exactly the same way: an internal DC voltage or a voltage supplied via the Change input is attenuated by the Change pot and this voltage gets compared to the analog noise voltage. The output of the Change comparator determines if the shift register input gets a ‘new value’ (Change comparator output is 1), or an ‘old value’ (Change comparator output is 0).
 
 
A ‘new value’ is the output of the Chance comparator. An ‘old value’ is the last bit from the shift register. This bit gets recycled so to speak.
 
 
In practice this means that when the Change pot is turned fully counter clockwise, the input of the shift register only gets values from the last bit. This results in a repeating pattern in the shift register. If you monitor one of the DAC outputs at audio rate you will here a steady tuned tone.
 
 
The more clockwise you turn the Change pot, the more new values will arrive at shift register input, which leads to ever more changing patterns in the shift register.
 
 
Another worthy thing to note: the more the shift register is occupied by zeros, the greater the chance the DACs output a low voltage (‘00000000’ represents 0V). And of course the more the shift register is occupied by ones, the greater the chance the DACs output a high voltage.
 
  
 
== WIARD Information from muff forum ==
 
== WIARD Information from muff forum ==
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http://www.wiard.com/1200/NR/Noise_Ring.html  
 
http://www.wiard.com/1200/NR/Noise_Ring.html  
 
=> [[Fichier:Cybernetics,_noisering.pdf]]
 
  
 
i will be referring to the block diagram he posted.  
 
i will be referring to the block diagram he posted.  
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I don't know if this is scientifically true, but it is believeable that the ear does both types of entropy measurements at a very fundimental level. The ear uses a kind of "battery" system to supply the ear, because blood flow would be too noisy. The ear uses "hairs" to sense both level and frequency information. IF an excited cell uses more "current" than a non-excited one, then the way the ear is structured, the information entropy is proportional to the "current draw" for the two different "hair" structures. One for levels (amplifier cells) and one for time spectrum entropy (cochlial cells). Higher information entropy excites more cells, which draw more "current".
 
I don't know if this is scientifically true, but it is believeable that the ear does both types of entropy measurements at a very fundimental level. The ear uses a kind of "battery" system to supply the ear, because blood flow would be too noisy. The ear uses "hairs" to sense both level and frequency information. IF an excited cell uses more "current" than a non-excited one, then the way the ear is structured, the information entropy is proportional to the "current draw" for the two different "hair" structures. One for levels (amplifier cells) and one for time spectrum entropy (cochlial cells). Higher information entropy excites more cells, which draw more "current".
 
==Grant Richter, from Muff==
 
The Noise Ring is inspired by an Electronotes design called a "PERTWEE" or "Pseudo Random Tone Wheel" which is in EN#106. that design uses a pseudo random shift register as the noise source and pieces of the pseudo random sequence are grabbed by a "tone wheel" and recirculated. The design uses an enormous number of parts. The probability of change control uses 32 comparators and gates for example.
 
 
The Noise Ring uses an actual noise source with comparators to control the grabbing of data (CHANCE) into the wheel and the recirculation of data (CHANGE).
 
 
Now if the wheel had all zeros in it, or all ones, it would make no sound, so there is a circuit to detect these conditions and force a single zero or single one into the wheel so it always makes a tone.
 
 
This is why when "CHANCE" is at either extreme, there is still a tone coming out.
 
 
The wheel output bits are connected to two DACs similar to the Buchla 266 so output #1 produces "N+1" or 9 levels and output #2 produces "2^N" levels or 256. Output #2 is shown on the red led. Output #1 is feedback to "Ext. Rate" to produce simpler more melodic patterns.
 

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